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Topic: Star Wars: Knights of the Old Republic 3 is already here

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Star Wars: Knights of the Old Republic 3 is already here

There has been a disturbance in the Force. Have you felt it? For years, gamers have been crying out for a sequel to the much-loved Star Wars: Knights of the Old Republic series, and for the first time in an age, there’s a new hope that it might actually be on the way.To get more news about Buy Swtor Gold, you can visit lootwowgold official website.

The thing is, there’s been an amazing Knights of the Old Republic (KOTOR) game sat under your noses for years now – and you just missed it. This is no Jedi mind trick – it may not be officially called ‘Knights of the Old Republic 3’, but Star Wars: The Old Republic, despite being a massively multiplayer online RPG, is so close to being that, it’s hard to think of it as anything else.

Approaching its tenth anniversary this year, The Old Republic launched at the height of MMO fever. World of Warcraft was riding high on a year that saw its highest-ever subscriber numbers, and the discourse around the genre was the hunt for a so-called “WoW Killer”.
As history has shown, no such killer revealed itself, but The Old Republic made a heroic effort. Set many generations before the Skywalker Saga, it was a galaxy-spanning adventure that had dozens upon dozens of hours of content – more than what the two single-player KOTOR games combined offered.

Players could take the role of many familiar races and roles from across the Star Wars pantheon. You could lead a Bounty Hunter character from their first job through to big-time gangster payout; take a Sith warrior from their in-training trials on Korriban to the full might of the dark side or play as Republic soldiers battling through intergalactic wars. Being an MMO, social play was carefully encouraged (players in a group could each interact with and question quest givers, and be rewarded for doing so), but the game was very friendly to players that just wanted to experience some fine Star Wars story telling, too.

Each quest and each character were fully-voice acted and even had carefully directed set pieces. Players could make light-and-dark side decisions that would affect how AI companion characters would react to you – and those same AI companion characters would help you take on challenging content without the need to hunt down a full group of players.

But it was the storylines themselves that were most reminiscent of the earlier KOTOR games. Each class had a full, weaving campaign to take part in, with its own goals, bosses and cutscenes, letting you truly feel as if you were living a life out in the harsh expanse of the Star Wars universe. The production values were superb – from the top-notch voice acting to the perfectly-pitched, John Williams-aping score, it all felt like Star Wars. It features some of BioWare’s best writing from the past ten years, while its exaggerated, caricature-like visuals have aged fantastically well.

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