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Topic: World of Warcraft: Shadowlands review

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World of Warcraft: Shadowlands review
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Shadowlands plunges you into World of Warcraft’s afterlife, where you experience zones that centre on the journey undertaken after death. The former Horde leader Sylvanas Windrunner has taken other leaders hostage, and all beings who die are having their spirits channeled through The Maw, formerly the home of only the most evil, irredeemable souls. The various factions and realms of the Shadowlands are reeling from the impact of these changes, and much of the leveling content concerns their infighting and struggles to cope.To get more news about buy wow gear, you can visit lootwowgold official website.

You enter the Shadowlands as something new: a mortal, who can escape from the formerly inescapable Maw and unite these factions together.

To prepare for this full review, I’ve leveled two characters to max, done every dungeon on every difficulty a minimum of four times, gathered the materials for my first legendaries, leveled up professions, completed the current floors of the (soon to be) endless dungeon Torghast, and unlocked much of the grim end-game zone of The Maw. I’ve leveled up two Covenant Sanctums, played with mission-table style Adventures, and experimented with the Path of Ascension (for Kyrian faction players) and the Queen’s Conservatory (for Night Fae.) Raiding is not yet available, so we’ll be covering that in a later review.
Barring a couple of bugs, the overall leveling experience in Shadowlands is almost universally delightful. My leveling experience was likely smoother than it will be for players entering the content later or with a less-prepared group, but the zones themselves – four main areas, aligning with each of the game’s four Covenant factions, plus The Maw – are gorgeous, beautifully drawn and populated, each with its own aesthetic and culture.

Bastion, the blue-and-gold Elysian Fields-like area where players start questing in earnest, features a compelling storyline about fallen angels and offers a host of mounts, pets, toys, and amusingly themed quests for those who stray off the campaign path. Some of the players in my guild hit level 54-55 just questing here, and it’s easy to see why some folks would want to linger. The landscapes are lush and beautiful – truly, Blizzard’s art department has knocked my socks off in this expansion – and the sympathetic plight of the fallen made this feel like a more nuanced storyline than we often see in WoW.



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