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Topic: Doomed to repeat World of Warcraft

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Doomed to repeat World of Warcraft
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On August 26, Blizzard Entertainment launched their most highly-anticipated release yet: a video game from 2004. World of Warcraft Classic, as the name suggests, is a new installment of the popular Massively Multiplayer Online RPG that resurrects the game as it existed 15 years ago, (Technically, 13 years ago if you're going by the specific version on which Classic is based.) This is the World of Warcraft most remember — the one of Leeroy Jenkins, the one featured in South Park, the one that, if you didn't play yourself, you likely knew someone who did.To get more news about buy wow classic gold, you can visit lootwowgold official website.
In the years since WoW's initial release, players have moved on. According to a combination of fan estimates and official WoW subscriber numbers over the better part of two decades and seven expansions, Wow has seen its player base fall from a peak of 12 million in 2010 to just over two million at the end of 2018, the lowest it's been since 2005. Today, there are far more people who used to play WoW than there are who still do. That is, until Blizzard released Classic two months ago.
The number of subscriptions to WoW (which is no longer software that you buy and download, but a service giving you access to all the versions) jumped 200 percent in the month leading up to the release of Classic, which shouldn't come as a shock. Since WoW launched in 2004 a network of illicit fan-run “private servers” has kept older versions of the game running, the largest of which, Nostalrius, hosted over 150,000 players before Blizzard shut it down in 2016. Almost all Classic's servers were full on launch night, with queues of tens of thousands of players trying to log in. And even days after release, when Blizzard introduced additional servers, in-game players were still waiting in lines for the better part of an hour to kill specific enemies. Classic saw more players waiting to play WoW than actually playing it.
Classic's launch, rough as it might have been, seems like a revitalization of WoW. Players are jumping in whether it's to revisit a version of the game from their youth, reconnect with old friends, or even try it for the first time to see what all the fuss was about. But now, a few months removed from launch, Classic is starting to look less like a breath of fresh air, and more like WoW's final gasping breath.
At first glance, Classic fits the current cultural trend of big entertainment companies rebooting or just rereleasing what was popular 10 years ago. “In nostalgia’s case, it’s so you can climb back into your memories,” writes cultural critic Soraya Roberts. “Where you can lock yourself into a space untroubled by reality.” Part of Classic's appeal is offering players the ability to fight and quest down memory lane, but what it sets it apart from something like Disney's cynical conveyor belt of live-action adaptations, is that in the estimation of players, Classic is the “best” version of WoW.



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